// Behavior originally contributed by mastahg.
//
// LICENSE:
// This work is licensed under the
//     Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// also known as CC-BY-NC-SA.  To view a copy of this license, visit
//      http://creativecommons.org/licenses/by-nc-sa/3.0/
// or send a letter to
//      Creative Commons // 171 Second Street, Suite 300 // San Francisco, California, 94105, USA.
//

#region Summary and Documentation
#endregion


#region Examples
#endregion


#region Usings

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using CommonBehaviors.Actions;
using Honorbuddy.QuestBehaviorCore;
using Styx;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.Frames;
using Styx.CommonBot.Profiles;
using Styx.Helpers;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;

using Action = Styx.TreeSharp.Action;
#endregion


namespace Honorbuddy.Quest_Behaviors.SpecificQuests.BoomGoesTheDoonamite
{
    [CustomBehaviorFileName(@"SpecificQuests\29967-HordeJadeForest-BoomGoesTheDoonamite!")]
    public class BoomGoestheDoonamite : CustomForcedBehavior
    {
        public BoomGoestheDoonamite(Dictionary<string, string> args)
            : base(args)
        {
            QBCLog.BehaviorLoggingContext = this;

            try
            {
                // QuestRequirement* attributes are explained here...
                //    http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_QuestId_for_Custom_Behaviors
                // ...and also used for IsDone processing.
                QuestId = 29967;
                QuestRequirementComplete = QuestCompleteRequirement.NotComplete;
                QuestRequirementInLog = QuestInLogRequirement.InLog;
            }

            catch (Exception except)
            {
                // Maintenance problems occur for a number of reasons.  The primary two are...
                // * Changes were made to the behavior, and boundary conditions weren't properly tested.
                // * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
                // In any case, we pinpoint the source of the problem area here, and hopefully it
                // can be quickly resolved.
                QBCLog.Exception(except);
                IsAttributeProblem = true;
            }
        }

        // DON'T EDIT THIS--it is auto-populated by Git
        public override string VersionId => QuestBehaviorBase.GitIdToVersionId("$Id: be0036ee44cd26b2cfd60a5860e9693a500e9d6e $");


        // Attributes provided by caller
        public int QuestId { get; private set; }
        public QuestCompleteRequirement QuestRequirementComplete { get; private set; }
        public QuestInLogRequirement QuestRequirementInLog { get; private set; }

        // Private variables for internal state
        private bool _isBehaviorDone;
        private Composite _root;


        // Private properties
        private LocalPlayer Me
        {
            get { return (StyxWoW.Me); }
        }

        #region Overrides of CustomForcedBehavior

        public Composite DoneYet
        {
            get
            {
                return new Decorator(ret => Me.IsQuestComplete(QuestId),
                    new Action(delegate
                    {
                        TreeRoot.StatusText = "Finished!";
                        CharacterSettings.Instance.UseGroundMount = true;
                        _isBehaviorDone = true;
                        return RunStatus.Success;
                    }));
            }
        }


        public void CastSpell(string action)
        {
            var spell = StyxWoW.Me.PetSpells.FirstOrDefault(p => p.ToString() == action);
            if (spell == null)
                return;

            QBCLog.Info("[Pet] Casting {0}", action);
            Lua.DoString("CastPetAction({0})", spell.ActionBarIndex + 1);
        }


        //<Vendor Name="Pearlfin Poolwatcher" Entry="55709" Type="Repair" X="-100.9809" Y="-2631.66" Z="2.150823" />
        //<Vendor Name="Pearlfin Poolwatcher" Entry="55711" Type="Repair" X="-130.8297" Y="-2636.422" Z="1.639656" />

        //209691 - sniper rifle


        public WoWUnit Clutchpop
        {
            get { return ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(r => r.Entry == 56525); }
        }


        public WoWUnit Enemy
        {
            get
            {
                return
                    ObjectManager.GetObjectsOfType<WoWUnit>().Where(r => r.Entry == 56603).OrderBy(r => r.Distance).FirstOrDefault();
            }
        }


        private Vector3 _spot = new Vector3(1368.113f, -571.8212f, 339.3784f);


        //<Vendor Name="Rivett Clutchpop" Entry="56525" Type="Repair" X="1368.113" Y="-571.8212" Z="339.3784" />
        public Composite PhaseOne
        {
            get
            {
                return new Decorator(r => !Query.IsInVehicle(),
                    new PrioritySelector(
                        new Decorator(r => Clutchpop == null || !Clutchpop.WithinInteractRange,
                            new Action(r => Navigator.MoveTo(_spot))),
                        new Decorator(r => !GossipFrame.Instance.IsVisible,
                            new Action(r => Clutchpop.Interact())),
                        new Decorator(r => GossipFrame.Instance.IsVisible,
                            new Action(r => GossipFrame.Instance.SelectGossipOption(0)))
                    ));
            }
        }



        public Composite PhaseTwo
        {
            get
            {
                return new Decorator(r => Enemy != null, new Action(r =>
                                                                  {
                                                                      CastSpell("Throw Methane Bomb");
                                                                      SpellManager.ClickRemoteLocation(
                                                                          Enemy.Location.RayCast(Enemy.MovementInfo.Heading, 10));
                                                                  }
                                                       ));
            }
        }


        protected Composite CreateBehavior_MainCombat()
        {
            return _root ?? (_root = new Decorator(ret => !_isBehaviorDone, new PrioritySelector(DoneYet, PhaseOne, PhaseTwo, new ActionAlwaysSucceed())));
        }


        public override void OnFinished()
        {
            CharacterSettings.Instance.UseGroundMount = _mount;
            TreeHooks.Instance.RemoveHook("Combat_Main", CreateBehavior_MainCombat());
            TreeRoot.GoalText = string.Empty;
            TreeRoot.StatusText = string.Empty;
            base.OnFinished();
        }


        public override bool IsDone
        {
            get
            {
                return (_isBehaviorDone     // normal completion
                        || !UtilIsProgressRequirementsMet(QuestId, QuestRequirementInLog, QuestRequirementComplete));
            }
        }

        private bool _mount;
        public override void OnStart()
        {
            // This reports problems, and stops BT processing if there was a problem with attributes...
            // We had to defer this action, as the 'profile line number' is not available during the element's
            // constructor call.
            OnStart_HandleAttributeProblem();

            // If the quest is complete, this behavior is already done...
            // So we don't want to falsely inform the user of things that will be skipped.
            if (!IsDone)
            {
                _mount = CharacterSettings.Instance.UseGroundMount;
                CharacterSettings.Instance.UseGroundMount = false;

                TreeHooks.Instance.InsertHook("Combat_Main", 0, CreateBehavior_MainCombat());

                this.UpdateGoalText(QuestId);
            }
        }
        #endregion
    }
}